Three hundred and twelve years old, Shelley Kesinkowsky isn't your ordinary, everyday witch; she prides herself on being a modern, computerized witch who has Internet access. She also demonstrates uncharted talents in constructing golems-virtually alive, human-type beings.
When planet Earth faces trouble from the fury of the golem legionnaires of Mother Earth, the Grand Council of Wizards turns to Shelley, whose special golem-creating ability suddenly becomes a much needed commodity. The council orders her to create a custom-built golem that will, with the help of Shelley's former nemesis, High Wizard Jason Jeph, mysteriously keep Earth from destruction. Unknown to the young witch, however, is the lethal card Jason holds should Shelley's golem fail. At this point, neither Jason's extraordinarily talented but grumpy hyacinthine macaw, Byching, nor Shelley's special golem, Blue Eyes, will be able to help.
Shelley fears she will not be able to create the exact spell to turn Blue Eyes into a golem-killing machine. If she fails, Jason may be forced to invoke the deadly words of the Double Pulsar Cantrip. That could cost both of them their lives.